N64-PSU
Xenii1642·N64-PSU·KiCad/N64-PSU.kicad_pcb
About the N64-PSU PCB
N64-PSU is an open source PCB design by Xenii1642, published on GitHub under the SHL-2.1 license. It is a 2-layer board measuring 15.9 × 25 mm, with 20 components from 10 distinct parts.
Other key parts include the AP62301Z6-7. By type, the board carries 10 capacitors, 4 resistors, 2 ICs, 2 test points and 2 inductors.
From the project
Tiny and open-source Nintendo 64 PSU!
Components are listed in the BOM.pdf file, and can be ordered through Digikey
⚠️ It is highly recommended to remove the original 12 to 5V LDO (U13) ⚠️
⚠️ Never power the console by both the original power supply and the N64-PSU as the same time. This will damage and destroy the voltage regulators of the N64-PSU. ⚠️
For further information, please take a look at the N64 Trimming Guide on Bitbuilt.net
Main components on the N64-PSU
N64-PSU bill of materials (BOM)
20 components, 10 distinct parts.
| Qty | Part | Footprint | Refs |
|---|---|---|---|
| 2 | AP62301Z6-7 | AP62301Z6 | U1, U2 |
| 1 | VCC | PowerPad | TP1 |
| 1 | GND | PowerPad | TP2 |
| 2 | 3.3uH | Coil | L1, L2 |
| 2 | 10uF | C_1206_3216Metric | C1, C2 |
| 2 | 100nF | C_0402_1005Metric | C3, C4 |
| 6 | 22uF | C_0603_1608Metric | C5, C6, C7, C8, C9, C10 |
| 1 | 31.6kΩ | R_0402_1005Metric | R1 |
| 2 | 10kΩ | R_0402_1005Metric | R2, R4 |
| 1 | 52.3kΩ | R_0402_1005Metric | R3 |
N64-PSU design files
The KiCad project lives in the Xenii1642/N64-PSU repository on GitHub; these links point at the commit this page was built from.
- LayoutKiCad/N64-PSU.kicad_pcb
- SchematicKiCad/N64-PSU.kicad_sch
N64-PSU: common questions
How big is the N64-PSU PCB?
The N64-PSU measures 15.9 × 25 mm, has 2 copper layers and is 1.6 mm thick.
How many components are on the N64-PSU?
20 components, from 10 distinct parts. The full bill of materials is listed on this page.
Where can I download the N64-PSU design files?
From the Xenii1642/N64-PSU repository on GitHub, which has the KiCad layout and the schematic; the links under Design files point to each one.
Can I use the N64-PSU design in my own project?
It is published under SHL-2.1, which limits how it may be reused; read the license before building on it.