BoardGame
jkordek1·Man-Don-t-Get-Angry-Board-game·KiCad files/BoardGame/BoardGame.kicad_pcb
About the BoardGame PCB
BoardGame is an open source AVR/Arduino PCB design by jkordek1, published on GitHub. It is a 2-layer board measuring 150 × 150 mm, with 176 components from 34 distinct parts.
Its main chip is the ATmega328P-A, from the AVR/Arduino family. Other key parts include the USBLC6-2SC6, CH340C, MCP73871-2CC, PCF8575 and MT3608. By type, the board carries 108 diodes, 22 capacitors, 22 resistors, 12 connectors, 6 ICs and 2 inductors.
From the project
"Man don't get mad" - electronic board game
Mensch ärgere Dich nicht (English: Man, Don't Get Angry) is a German board game developed by Josef Friedrich Schmidt in 1907/1908. The name derives from the fact that a peg is sent back to the "out" field when another peg lands on it, similar to the later game Sorry!.
More information about the game can be found at the wiki page.
BoardGame - main 150x150mm PCB that contains LEDs and most of the electronic components (1 needed)

Main components on the BoardGame
BoardGame bill of materials (BOM)
176 components, 34 distinct parts — part numbers from the project's BOM.
| Qty | Part | Footprint | Refs |
|---|---|---|---|
| 1 | USBLC6-2SC6 | SOT-23-6 | U201 |
| 1 | CH340C | SOIC-16_3.9x9.9mm_P1.27mm | U202 |
| 1 | MCP73871-2CC | QFN-20-1EP_4x4mm_P0.5mm_EP2.5x2.5mm | U301 |
| 1 | PCF8575 | SOIC-24W_7.5x15.4mm_P1.27mm | U401 |
| 1 | ATmega328P-A | TQFP-32_7x7mm_P0.8mm | U501 |
| 1 | MT3608 | SOT-23-6 | U601 |
| 1 | 16MHz | CSTCE16M0V53-R0 | Y501 |
| 1 | USB_C_Receptacle_USB2.0 | USB_C_Receptacle_HRO_TYPE-C-31-M-12 | J201 |
| 2 | Conn_01x01 | PinHeader_1x01 | J301, J302 |
| 4 | Conn_02x03_Odd_Even | 2x03_P1.27mm_conn | J401, J402, J403, J404 |
| 4 | Conn_01x02_Female | PinHeader_1x02_P1.27mm_Vertical | J405, J406, J407, J408 |
| 1 | USBasp | PinHeader_2x03_P1.27mm_Vertical_SMD | J501 |
| 1 | Battery_Cell | battery_103565_3000mah | BT301 |
| 1 | Buzzer | KLJ-1102 | LS501 |
| 1 | SW_Push | SW_SPST_TL3342 | SW501 |
| 2 | SS12 | D_SMA | D501, D601 |
| 96 | WS2812B | LED_WS2812B_edited | D1001, D1002, D1003, D1004, D1005, D1006, D1007, D1008 +88 |
| 10 | WS2812B | WS2812-mini | D1097, D1098, D1099, D1100, D1101, D1102, D1103, D1104 +2 |
| 1 | 100 @ 100MHz | R_0603_1608Metric | FB201 |
| 1 | 4R7 | Inductor_4mm(5x5mm pads) | L601 |
Show 14 more
| Qty | Part | Footprint | Refs |
|---|---|---|---|
| 14 | 100n | C_0603_1608Metric | C201, C202, C204, C401, C501, C1001, C1002, C1003 +6 |
| 1 | 10u | CP_EIA-3528-21_Kemet-B | C203 |
| 1 | 4u7/25V | CP_EIA-3528-21_Kemet-B | C301 |
| 3 | 10u | C_0805_2012Metric | C302, C303, C304 |
| 1 | 1500uF | CP_EIA-7343-31_Kemet-D | C502 |
| 2 | 22u / 16V | C_1210_3225Metric | C601, C602 |
| 2 | 1k | R_0603_1608Metric | R201, R204 |
| 2 | 5k1 | R_0603_1608Metric | R202, R203 |
| 6 | 10k | R_0603_1608Metric | R301, R303, R307, R308, R310, R501 |
| 1 | 2k | R_0603_1608Metric | R302 |
| 2 | 100k | R_0603_1608Metric | R305, R601 |
| 2 | 4k7 | R_0603_1608Metric | R401, R402 |
| 1 | 13k3 | R_0603_1608Metric | R602 |
| 6 | 470R | R_0603_1608Metric | R1001, R1002, R1003, R1004, R1005, R1006 |
BoardGame design files
The KiCad project lives in the jkordek1/Man-Don-t-Get-Angry-Board-game repository on GitHub; these links point at the commit this page was built from.
BoardGame: common questions
What microcontroller does the BoardGame use?
The BoardGame is built around the ATmega328P-A, from the AVR/Arduino family.
How big is the BoardGame PCB?
The BoardGame measures 150 × 150 mm, has 2 copper layers and is 1.6 mm thick.
How many components are on the BoardGame?
176 components, from 34 distinct parts, with part numbers taken from the project's own BOM. The full bill of materials is listed on this page.
Where can I download the BoardGame design files?
From the jkordek1/Man-Don-t-Get-Angry-Board-game repository on GitHub, which has the KiCad layout, the schematic and the BOM; the links under Design files point to each one.
Can I use the BoardGame design in my own project?
The repository has no license, so all rights stay with jkordek1. Use it as a reference, and ask the author before reusing the design.
Can I test firmware for the BoardGame without the hardware?
Yes. HardLabs builds a simulation of the board from its netlist and BOM, so you can run and debug AVR/Arduino firmware against it before you order a PCB.
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