ESP32 Engine
Bad-Dog-Designs·ESP32-S3-Synthesizer·Engine_Board/ESP32_Engine/ESP32_Engine.kicad_pcb
About the ESP32 Engine PCB
ESP32 Engine is an open source ESP32 PCB design by Bad-Dog-Designs, published on GitHub. It is a 2-layer board measuring 229 × 96 mm, with 48 components from 26 distinct parts.
Its main chip is the ESP32-S3, from the ESP32 family. Other key parts include the PCM5102AQPWRQ1, MIC5323-3.3YD5-TR, MCP2562-H-P and H11L1. By type, the board carries 23 capacitors, 13 resistors, 6 ICs, 5 connectors and 1 diode.
It belongs with the audio and displays & leds designs in this gallery.
From the project
Source code and KiCad Files for the build of an ESP32 S3 Based synthesizer. CAN bus is used extensively to collect all the pots and switch data and send to the ESP32 engine
Project overview: A custom polyphonic synthesizer built around an ESP32-S3 audio engine communicating with multiple ATmega328p control boards via CAN bus at 500kbps. All boards share synth_params.h as the single source of truth for CAN message definitions. Hardware boards:
ESP32-S3 — audio engine, MIDI input, I2S DAC output, CAN master Oscillator boards (ATmega328p, up to 4) — dual oscillator control per board, board ID set by hardware jumpers (both open = board 0) Commons board (ATmega328p) — filter, envelope, LFO, ring mod, play mode controls Routing board (ATmega328p) — modulation matrix…
Main components on the ESP32 Engine
ESP32 Engine bill of materials (BOM)
48 components, 26 distinct parts — part numbers from the project's BOM.
| Qty | Part | Footprint | Refs |
|---|---|---|---|
| 1 | PCM5102AQPWRQ1 | SOP65P640X120-20N | IC2 |
| 1 | MIC5323-3.3YD5-TR 3v3 Digital Reg | SOT95P280X100-5N | IC3 |
| 1 | MIC5323-3.3YD5-TR 3v3 Analogue Reg | SOT95P280X100-5N | IC4 |
| 1 | ESP32-S3 | ESP32_S3 | U1 |
| 1 | MCP2562-H-P | DIP-8_W7.62mm | U2 |
| 1 | H11L1 | DIP-6_W7.62mm_SMDSocket_SmallPads | U3 |
| 1 | 503398-1892 | 5033981892 | J1 |
| 1 | Midi in | Midi_Socket | J2 |
| 1 | Output | JST_EH_S4B-EH_1x04_P2.50mm_Horizontal | J3 |
| 1 | Input | JST_EH_S4B-EH_1x04_P2.50mm_Horizontal | J4 |
| 1 | AUDIOJACK3 AudioJack3 | Jack_3.5mm_CUI_SJ1-3533NG_Horizontal | J5 |
| 1 | 1N4148 | D_MELF | D1 |
| 7 | 100NF 100nF | C_0603_1608Metric_Pad1.08x0.95mm_HandSolder | C1, C2, C6, C10, C16, C18, C23 |
| 2 | 2U2 2u2 | C_0805_2012Metric_Pad1.18x1.45mm_HandSolder | C3, C4 |
| 4 | 10UF 10uF | C_0805_2012Metric_Pad1.18x1.45mm_HandSolder | C5, C7, C17, C19 |
| 3 | 100NF 100nF | C_0805_2012Metric_Pad1.18x1.45mm_HandSolder | C8, C9, C21 |
| 2 | 2.2NF 2.2nF | C_0603_1608Metric_Pad1.08x0.95mm_HandSolder | C11, C12 |
| 2 | 2.2UF 2.2uF | C_0805_2012Metric_Pad1.18x1.45mm_HandSolder | C13, C14 |
| 1 | 100UF 100uF | CP_Radial_D4.0mm_P2.00mm | C15 |
| 1 | 4U7 4u7 | CP_Radial_D4.0mm_P2.00mm | C20 |
Show 6 more
| Qty | Part | Footprint | Refs |
|---|---|---|---|
| 1 | 100NF 100nF | C_0805_2012Metric | C22 |
| 3 | 22R | R_0603_1608Metric_Pad0.98x0.95mm_HandSolder | R1, R2, R3 |
| 3 | 470R | R_0603_1608Metric_Pad0.98x0.95mm_HandSolder | R4, R5, R12 |
| 5 | 10K 10k | R_0603_1608Metric_Pad0.98x0.95mm_HandSolder | R6, R7, R8, R9, R10 |
| 1 | 220R | R_0603_1608Metric_Pad0.98x0.95mm_HandSolder | R11 |
| 1 | 120R | R_0603_1608Metric_Pad0.98x0.95mm_HandSolder | R28 |
ESP32 Engine design files
The KiCad project lives in the Bad-Dog-Designs/ESP32-S3-Synthesizer repository on GitHub; these links point at the commit this page was built from.
ESP32 Engine: common questions
What microcontroller does the ESP32 Engine use?
The ESP32 Engine is built around the ESP32-S3, from the ESP32 family.
How big is the ESP32 Engine PCB?
The ESP32 Engine measures 229 × 96 mm, has 2 copper layers and is 1.6 mm thick.
How many components are on the ESP32 Engine?
48 components, from 26 distinct parts, with part numbers taken from the project's own BOM. The full bill of materials is listed on this page.
Where can I download the ESP32 Engine design files?
From the Bad-Dog-Designs/ESP32-S3-Synthesizer repository on GitHub, which has the KiCad layout, the schematic and the BOM; the links under Design files point to each one.
Can I use the ESP32 Engine design in my own project?
The repository has no license, so all rights stay with Bad-Dog-Designs. Use it as a reference, and ask the author before reusing the design.
Can I test firmware for the ESP32 Engine without the hardware?
Yes. HardLabs builds a simulation of the board from its netlist and BOM, so you can run and debug ESP32 firmware against it before you order a PCB.
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